Location, location, location!
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Location, location, location!
Wow, just remember our location shots don't cost us serious CrImps, can you imagine the cost of shooting at Regina, much less Capitol/Core?
Seriously we need the following standard locations (and we can use the strike thru to mark the complete sets):
Got to quit, while the Fox rocks (it saved this post on a freeze, love that sometimes it works feature) and well it's about bed time and today was most productive!
M/C
Seriously we need the following standard locations (and we can use the strike thru to mark the complete sets):
- Starport Class A and B (High and Down) Imp/NA/Zho
- Starport Class C (may have High, but almost always a Down) Imp/NA/Zho
- Starport Class D and E (never has High, but does have Landing Strip and may have Structures) Imp/NA/Zho
- Starport Class X (straight location shot, maybe a beacon and some lights, one of those Modules that is an office, got some nice stuff on CotI about them) NA
All Down ports have Startowns so we might want to create some back lots to use when needed, with different set dressings, or that's how I heard it's done. - Noble Offices Imp/Zho
- Gas Giants
Got to quit, while the Fox rocks (it saved this post on a freeze, love that sometimes it works feature) and well it's about bed time and today was most productive!
M/C
Re: Location, location, location!
I am kind of working on this in the background, the idea is to amass loads of of locations which I can raid & then tinker with when the situation demands. Trick is making them all look different.
I am also trying to get all the interior spaces of the ship modeled up, I will post for advice & comments as I do them.
I am also trying to get all the interior spaces of the ship modeled up, I will post for advice & comments as I do them.
Beech- Posts : 146
Join date : 2008-03-24
Rocking, we're on the same Wave!
Groovy, I didn't know and I figure better to bring it up now. You know before we have problems...not trying to be a dick.
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